N Nitro School Reserve a seat
LAUNCH COURSE AGES 8–13

AI Game Designer

Your child learns to direct AI by designing, building and publicly shipping real games — a new playable game every week, ending with an original Dream Game premiered live.

Reserve a seat See the course plan
6–12 weeksBasic 6 · Advanced 12
~40 minper class, self-paced
6 gamesshipped & shareable
Course intro — 90 secondsgame-designer-intro.mp4 — drop video here
CURRICULUM BUILT BY ALUMNI OF Meta · OpenAI · Sarvam AI · Google · IIT
20 MIN Lecture Host video + live AI-coach demos. Hooks first, concepts second — never a talking head reading slides.
15–20 MIN Project work Your kid builds with the AI coach — which scaffolds and asks back, but never does the work for them.
EVERY WEEK Ship to the gallery Class 2 ends with a published, playable game and a share link. No tests — progress is shipped artifacts.
COURSE STRUCTURE

A shipped game every week.

Every week trains the five moves — Imagine, Instruct, Judge, Iterate, Ship — and ends with something you can play.

Basic AGES 8–10 · 6 WEEKS +
"Can you make something?" Weeks 1–5 teach the five moves, one tiny project at a time · week 6 ships the best one publicly
W1
Meet Your AI CoachAI needs direction, not magic. The 3 parts of a clear ask.🚢 Ships: "Catch!" — their first game, in the gallery
W2
Imagine It First — the Game TriangleCharacter, goal, obstacle — plan before you instruct.🚢 Ships: an original maze game
W3
Say Exactly What You MeanVague vs. precise; one change at a time.🚢 Ships: a customised runner game
W4
Is It Good? Become a Game CriticFun? Fair? Clear? Judge AI output instead of accepting it.🚢 Ships: "Fixed!" — a broken game, repaired
W5
Better Every Try — VersionsThe iteration loop: play → spot → change → play again.🚢 Ships: jump game v3, with a changelog
W6
Ship It Big — the ShowcasePublish publicly, pitch it live at the premiere.🚢 Ships: their best game, public — a 6-game portfolio
Advanced AGES 11–13 · 12 WEEKS +
"Can you make something good?" One original capstone game, built in 6 fortnightly milestone ships. The AI shifts role: less helper, more studio collaborator the kid must direct.
W1
What Makes Games Fun?Mechanics, dynamics, feel — the designer's eye.🚢 Ships: three pitched concepts, one selected
W2
The One-Page Design DocScope as a design decision; greybox the core loop.◆ Milestone 1: design doc + playable greybox
W3
Systems & VariablesScore, lives, state — directing the AI as co-programmer.🚢 Builds: a working scoring economy
W4
BalancingTune until fair, tense and readable — with playtest data.◆ Milestone 2: tuned core loop + tuning log
W5
Level Design I — Teach Without WordsLevels that teach through play — no tutorial text.🚢 Builds: a level that teaches silently
W6
Level Design II — Pacing the ArcRising tension: teach → twist → test.◆ Milestone 3: three-level arc
W7
Art DirectionA style guide and a consistent asset pack for the whole game.🚢 Builds: fully art-directed game
W8
Juice & Game FeelSound layers, particles, screen shake — every action acknowledged.◆ Milestone 4: art-complete, juiced beta
W9
Playtesting Like a ProObservation vs. opinion; logging deaths and quit points.🚢 Ships: a 3-session playtest report
W10
Iterate With EvidenceRank fixes by impact; challenge the AI's suggestions.◆ Milestone 5: evidence-based v2
W11
Launch CraftTrailer, store-style page, thumbnail, 60-second pitch.🚢 Ships: the complete launch kit
W12
Launch & PremiereCapstone launched publicly, presented at the live premiere.◆ Milestone 6: public launch + portfolio page
WHAT YOU SEE, EVERY WEEK

Proof in your inbox, not promises on a call

A weekly digest with the artifact link, what they practiced, and every AI conversation replayable in full. Progress is measured in shipped games and the coach's check questions — never tests.

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WEEKLY DIGEST · WEEK 3Fri 6:00 pm
Aarav shipped "Turbo Runner" 🚢 Practiced: precise instructions — turned 4 vague asks into measurable ones. Changed one thing at a time.
▶ Play his game Replay AI chats
Basic track
₹3,999/ 6-week course
Ages 8–10 or any beginner · 6 weeks · one ship every week Enroll in Basic
Advanced track
₹5,999/ 12-week course
Ages 11–13 or Basic graduates · 12 weeks · 6 milestone ships · public launch premiere Enroll in Advanced